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Celeste - a balance between challenging gameplay and accessibility

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Game Design Study Note Game Design Game History
Qian Bochen
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Qian Bochen
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JCU Advanced Game Design Weekly Study Blog - This article is part of a series.
Part 6: This Article
Important: This blog series is part of CP5604 Advanced Game Design assessment work

Introduction
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Indie games are distinct from those produced by the gaming industries. While they may not always deliver the highest level of performance, the most memorable indie games often boast unique and innovative features. Celeste is a perfect example of this. The game takes the form of a platformer, where players control Madeline, a young woman struggling with anxiety and depression, as she ascends Celeste Mountain. Along the way, she interacts with a range of characters, including Badeline, a manifestation of her own self-doubt, who tries to prevent her from reaching the summit.

Let’s delve deeper into the game’s exquisite design, which allows players to empathize with one another without any pressure and to feel joy.

Game Design
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By applying the AGE framework to Celeste, the game’s design structure intertwines player actions with gameplay progression and emotional resonance. The game’s meticulously fine-tuned actions, such as running, jumping, climbing, and dashing, provide players with fluid and intuitive control, making them more than mere movements. They serve as the language through which players communicate with the game, allowing them to navigate thoughtfully layered, complex levels that challenge and engage.

Celeste’s level design leverages these actions to create puzzles and obstacles that players must solve to ascend Celeste Mountain, fostering a deep connection between the player and Madeline’s physical journey. The result is an experience that blends joy, pride, and self-identification, as players see parts of their own journey reflected in the climb.

Celeste exemplifies the AGE framework by creating a cohesive experience that binds precise action with meaningful gameplay and a resonant narrative. This ensures its place as not just a mechanically exemplary game, but as a profound personal experience.

Precise Control Mechanics
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Celeste’s exceptional design owes much to its meticulous attention to character control mechanics. Madeline’s movement dynamics, for example, are calibrated with precision, taking into account acceleration, top speed, and deceleration. This ensures that players can confidently navigate through the game’s challenging environments, avoiding unintended mistakes like slipping off platforms.

What sets Celeste apart from other platformers is its balanced approach to character movement. Unlike some games where characters may feel too sluggish or overly sensitive, Madeline’s movements strike the perfect balance. This is achieved through a rigorous process of iteration, playtesting, and fine-tuning, as the developers meticulously adjusted everything from movement speeds to jump arcs to in-game physics.

This thoughtful approach to character control mechanics is a testament to the developers’ commitment to creating a seamless and engaging player experience. By prioritising precise and responsive controls, Celeste challenges players with its level design while also empowering them with the tools necessary for mastery. Each success in the game feels earned and rewarding, making it a truly satisfying experience.

Player Experience Prioritised Design Philosophy
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Celeste’s design and development process prioritizes straightforward and engaging game mechanics and level designs, rather than overly complex and frustrating ones. Initially, the developer assumed players would easily understand simple puzzles and added unnecessary complexity and obscure solutions, which detracted from the game’s enjoyability. However, after a crucial playtest revealed the game’s excessive difficulty and lack of fun, the team reevaluated their approach and focused on clarity, simplicity, and elegance.

For example, they simplified a complex level to capture the challenge’s essence without extraneous fluff. This change proved effective, as subsequent feedback confirmed an appropriate level of challenge and satisfying successful moments without unnecessary frustration. The key takeaway is that game designers must challenge their assumptions about player experience and ability and prioritize clarity and fun over needless complexity.

Outstanding Assist Mode
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The creator of Celeste, Maddy Thorson, have gone to great lengths to ensure that players have ample opportunities to customize the game’s difficulty to their liking. From slowing down the pace of the game to skipping particularly challenging chapters, players can tailor the experience to their specific needs and abilities.

In an effort to promote inclusivity and avoid any negative connotations, the developers opted to call this feature “Assist Mode” rather than something like “cheat mode.” This decision underscores their dedication to understanding that every player has unique motivations for seeking a more accessible gaming experience. The success of similarly named modes in other games, such as Super Mario Odyssey, further reinforces the wisdom of their approach.

Conclusion
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Celeste is a remarkable indie game that masterfully blends intricate gameplay mechanics with a deeply moving narrative, striking a rare balance that resonates with players of all kinds. The game’s precise controls make it easy to navigate through the perilous paths of Celeste Mountain, providing a challenging and gratifying gameplay experience. The developers’ unyielding commitment to iteration and player feedback ensures that every moment feels responsive and immersive. They have meticulously fine-tuned the character dynamics, such as acceleration and jump arcs, to deliver a seamless player experience where every accomplishment is earned and celebrated.

JCU Advanced Game Design Weekly Study Blog - This article is part of a series.
Part 6: This Article

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